export interface Vec3 {
  x: number;
  y: number;
  z: number;
}

export interface ChunkPosition {
  x: number;
  z: number;
}

export interface WorldPosition extends Vec3 {}

export interface GameConfig {
  CHUNK_SIZE: number;
  WORLD_HEIGHT: number;
  RENDER_DISTANCE: number;
  TARGET_FPS: number;
}